

To solve this problem, we have implemented a nonlinear system of permanent damage. Permanent AA damage from several ships added up, which lead to excessive efficiency of any group of ships.Try these changes, and be among the first to share your impressions with us! Changelog:

In other news we are continuing to work on the balancing of aircraft carriers, and in this second stage of Public Test we will be introducing two new mechanics: Nonlinear addition of constant AA damage and changes to the invulnerability ceiling for aircraft that have carried out an attack, though the squadron that a player returns using the F-Key will still return via the higher altitude. In the second stage, we’ve taken into consideration your feedback for the mode “Space Assault” and updated the balancing accordingly.

You can try out the upcoming update 0.8.2 on the Public Test sever, including “Space Warships Intergalactic Games”! By the way, you will start with level 14 Service Record and will be able to take part in Space Battles almost immediately from the beginning of the test! The second round starts on Thursday 14 March at 17:30 CET (UTC+1) and will end Monday 18 March at 16:30 CET (UTC+1).
